Resident Evil 6 Remastered Review (PS4)
Story
This game takes place after the events of Resident Evil 5. There are four main storylines interwoven in the game that forms a coherent, complete storyline by only playing all four campaigns. Although each scenarios start and end differently, it will intersect with each other scenarios where it gives a better understanding as to what actually happens in a scenario of a campaign.
- Leon's story starts at Tall Oaks, where he needs to find the mystery of the C-Virus outbreak as well as getting answers from a Secret Service agent, Helena Harper.
- Chris's story starts at China, where he wants to get his revenge against Ada Wong, for killing his squadmates by infecting them with the C-Virus, as well as eliminating the bioterrorism act in China. His subordinate, Piers Nivans accompanies him throughout the mission, as his loyal squadmate as well as his conscience.
- Jake's story starts at Edonia, where he is accompanied by a DSO agent named Sherry Birkin to make vaccines for the C-Virus, since Jake has antibodies of it.
The story of this game is quite weak. Many underdeveloped characters, underutilised villains, and unnecessary separation of the story to four different story campaigns. Previous Resident Evil games have much more simpler and interesting storylines, but this game does not have interesting storyline. It is too complicated, and many of the background information are hidden in the game's documents, which can only be unlocked by shooting the serpent emblems scattered in this game. Leon's story has the most interesting premise, yet changed for the worse in the later half of his campaign. Chris's campaign has the most consistent story and tone. Jake's story is a hit or miss, since I do not particularly like his character, as I greatly prefer Sherry.
The characters in this game are hit-or-miss. Leon, Chris, Ada, Sherry, and Piers are the only likable characters in the game, and the rest of the characters such as the main villains are underdeveloped.
Gameplay
This remastered version includes all DLCs such as game modes like Onslaught, Predator, Survivors, Siege, and the stage maps. This game also includes 1080p and 60fps, as well as new Trophy list.
Each campaign has different tone in playing, where it contrasts each other campaigns with types of enemies encountered, as well as the atmosphere. For example, Leon's campaign has more horror atmosphere than other campaigns, while Chris's campaign plays similar to other third person shooter games available in the market. There are four Campaigns, with five Chapters included in each Campaign in total of 20 Chapters.
For the first three campaigns, you can choose a character to play with throughout the game. Each character have different weapons, melee combats, as well as paths to play with. As for the fourth chapter, you can only play solo and it can only be unlocked by beating the first three Campaigns.
Gameplay largely remains as a third person shooter game, where you can now aim and shoot while aiming. You can also do other movements such as side roll while aiming, or laying on your back on the ground to dodge enemy attacks. You may also crawl on the ground to avoid detection or dangerous obstacles such as rotating buzzsaws on the walls. You can also sprint to arrive faster at your destination, or while playing in escape sequences. Also another new feature is free cover system, where you can take cover on any walls to avoid damage. You cal also use Quick Shot to shoot enemies quickly, in case you are in danger of being attacked by enemies close by.
This time, you can now use melee attacks freely to attack enemies or break boxes/chests to obtain items. You may also use a combo melee attack on enemies to save ammo. However, using physically demanding moves such as melee attacks or etc will drain your Combat Gauge. If your Combat Gauge is empty, your character will be fatigued a while, unable to run faster or use weaker melee attacks. Your Combat Gauge will replenish over time by standing still or by not doing other actions while running/walking.
Your Health Gauge is represented in blocks. If one block is not fully depleted, it will regenerate over time. However, if one Health block is depleted, it will be lost and can only be recovered by using Health Tablets or First Aid Spray. Health Tablets is made by mixing several Green Herbs together, or by mixing Red Herb and Green Herb together. In this game, healing items are fairly sparse and limited in the game, thus extra caution should be taken to preserve your tablets supply. If your Health is depleted, you will enter into a dying state where you can revive back by holding out for a certain period of time. If you are hit while in dying state, you will die. If you have recovered from dying state and hit by an attack, you will also die. You can always call your partner to revive you back if you are overwhelmed by multiple enemies.
Items in the game are common to obtain, by breaking boxes/chests or by defeating enemies. However, they are more fairly limited and sparse in this game compared to previous Resident Evil game. Also, you do not have a case or a store to keep your spare items. Items management is fairly important in the game, since you can only carry a certain number of items at the same time. Since your items will be carried over to every Chapter in the game, you should take extra caution with your item count to avoid shorthanded or having too many of it. As for weapons, you can find them in different Chapters in the game while playing. However, only that character that you control can use that particular weapon, since you can't share items or weapons with your partner like Resident Evil 5.
As you play in the game, you will encounter a large variety of enemies, such as zombies and J'avos, as well as a variety of B.O.W.s. All enemies in this game are fairly unique in terms of attack patterns, design, and etc. For example, zombies are weak against incendiary weapons such as Incendiary Grenades. You will find that each enemy in this game are rather aggressive, where many of them have dangerous one hit kill attacks. Bosses in this game are fairly tough and challenging, and as you might have guessed, they would need a lot more ammo and specific strategy to beat them.
Progression in this game is fairly linear, but can be challenging to players unfamiliar with Resident Evil seris due to inclusion of several creative puzzles. There is a marker that shows where you are supposed to go next, and you may also activate your GPS to show the exact direction to go to your next marker. There are also puzzles in the game, which I find many of them to be creative. You also have to work together with your partner to solve a number of puzzles or overcome obstacles.
There are a number of QTEs in the game, such as to avoid certain death by an enemy in combat or during QTE sequences. Failure to complete them will result to Game Over, thus forcing you to retry from a Checkpoint. There are also other sequences included in the game, such as car chasing and helicopter sequences.
After competing a Chapter, you will be ranked accordingly with how many enemies you have killed, how fast you finished the chapter, your accuracy, and number of deaths. It is fairly cosmetic since the ranking will not reward you anything. You may also get recognition of accomplishments, such as saved your partner or executed a number of headshots in a row.
Another new feature to this game is the Skills system. Skills are useful abilities that can be used while playing in the campaign, such as increased ammo drop or increased firepower. Skills can only be purchased by spending Skill Points, which can be obtained by enemy drops or playing The Mercenaries. You may also find Skill Points in attache cases scattered in the game's Chapters. You can equip a set of three Skills at a time, and you may swap Skills anytime in the main menu or after competing a Chapter.
The overall gameplay is mediocre, with many issues. Terrible cover system, unnecessary co-op, unnecessary inclusion of multiple story campaigns, few puzzles, over emphasis on melee combat, less emphasis on horror, poorly done Skills system, as well as the exclusion of weapons upgrading system. Leon's campaign has the most horror elements, but it is still not scary enough and does not maintain the horror in later chapters. Chris' campaign clearly geared towards action-style gameplay and enemies, which is consistent at least. Jake's campaign is a hit or miss, even though it tries to emulate Resident Evil 3's feature of a stalking enemy. Overall, the gameplay is mediocre with not many redeeming features.
Graphics
The remastered graphics are exceptionally great, with heavily detailed environments, character models, and etc. No bugs and glitches encountered so far, which is a bonus. Smooth 60 fps and 1080p support are great as well.
Like previous Capcom games such as Resident Evil 5 and Devil May Cry 4, the motion capture performance in the game is fairly great, with matched lip syncing of characters as well as realistic character movements. Two noticeable motion capture actors in the game that I know of are Reuben Langdon and Daniel Southworth, both known to be the voice actors as well as motion capture actors from Devil May Cry 3 and Devil May Cry 4.
Sound
It is noticeable that many of previous voice actors from previous Resident Evil games do not reprise their roles, such as Paul Mercier as Leon or Sally Cahill as Ada Wong. However, their replacement voice actors (Matthew Mercer as Leon and Courtenay Taylor as Ada Wong) did fairly great job in voicing their characters, as well as many other old and new characters voiced by veteran voice actors such as Roger Craig Smith, Troy Baker, Laura Bailey, and others.
The soundtrack is mediocre, with not many memorable themes that stood out compared to Resident Evil 4 and Resident Evil 5's soundtracks.
Replay Value
The game has moderate replay value if you decided to play the game in harder difficulties such
as Professional mode or play The Mercenaries and Agent Hunt with your friends. You may also want to play the game's campaigns with your friends, whether offline or online. You may also want to shoot all Serpent Emblems to obtain files that will provide you more knowledge about Resident Evil 6's storyline. You might also want to play the first three campaigns as different characters, since each characters in the game are fairly unique, such as melee moves, weapons, etc.
Conclusion
Overall, this game will definitely not cater to all Resident Evil fans, and possibly new players to the series as well, since this game is drastically changed into more emphasis on action as well as the uneven pacing of campaigns.
Score
Story - 6/10
Gameplay - 5/10
Graphics - 9/10
Sound - 7/10
Final Score - 27/40 or 6.75/10.0
Pros
- Good remastering.
- Each campaign has different tone and gameplay style.
- Chris' campaign has the best story, closure and tone.
- Zombies are back.
- Great voice acting.
- Good and fitting soundtrack.
- Incredible graphics.
- A variety of gameplay sections. (E.G. Helicopter sequence, escape sequences, etc)
- Great enemy designs, especially the B.O.W.s like Rasklapanje.
- Long playing time.
- High replay value.
Cons
- Will most likely not entertain or satisfy long-time Resident Evil fans.
- Less horror factor.
- Inconsistent quality of all four campaigns.
- Unnecessary co-op mode.
- Very few puzzles.
- Too many Quick Time Events (QTEs).
- Cheap deaths due to many random QTEs.
- Over emphasis on melee combat.
- Very bad cover system.
- No weapons upgrading feature.
- Poorly implemented Skills System.
**Images are from official Playstation game page.
Play all four campaigns to uncover the mystery of the events happening in Resident Evil 6.
This game takes place after the events of Resident Evil 5. There are four main storylines interwoven in the game that forms a coherent, complete storyline by only playing all four campaigns. Although each scenarios start and end differently, it will intersect with each other scenarios where it gives a better understanding as to what actually happens in a scenario of a campaign.
- Leon's story starts at Tall Oaks, where he needs to find the mystery of the C-Virus outbreak as well as getting answers from a Secret Service agent, Helena Harper.
- Chris's story starts at China, where he wants to get his revenge against Ada Wong, for killing his squadmates by infecting them with the C-Virus, as well as eliminating the bioterrorism act in China. His subordinate, Piers Nivans accompanies him throughout the mission, as his loyal squadmate as well as his conscience.
- Jake's story starts at Edonia, where he is accompanied by a DSO agent named Sherry Birkin to make vaccines for the C-Virus, since Jake has antibodies of it.
The story of this game is quite weak. Many underdeveloped characters, underutilised villains, and unnecessary separation of the story to four different story campaigns. Previous Resident Evil games have much more simpler and interesting storylines, but this game does not have interesting storyline. It is too complicated, and many of the background information are hidden in the game's documents, which can only be unlocked by shooting the serpent emblems scattered in this game. Leon's story has the most interesting premise, yet changed for the worse in the later half of his campaign. Chris's campaign has the most consistent story and tone. Jake's story is a hit or miss, since I do not particularly like his character, as I greatly prefer Sherry.
The characters in this game are hit-or-miss. Leon, Chris, Ada, Sherry, and Piers are the only likable characters in the game, and the rest of the characters such as the main villains are underdeveloped.
Gameplay
Similar gameplay to Resident Evil 5, but with more control in movement.
This remastered version includes all DLCs such as game modes like Onslaught, Predator, Survivors, Siege, and the stage maps. This game also includes 1080p and 60fps, as well as new Trophy list.
Each campaign has different tone in playing, where it contrasts each other campaigns with types of enemies encountered, as well as the atmosphere. For example, Leon's campaign has more horror atmosphere than other campaigns, while Chris's campaign plays similar to other third person shooter games available in the market. There are four Campaigns, with five Chapters included in each Campaign in total of 20 Chapters.
For the first three campaigns, you can choose a character to play with throughout the game. Each character have different weapons, melee combats, as well as paths to play with. As for the fourth chapter, you can only play solo and it can only be unlocked by beating the first three Campaigns.
Gameplay largely remains as a third person shooter game, where you can now aim and shoot while aiming. You can also do other movements such as side roll while aiming, or laying on your back on the ground to dodge enemy attacks. You may also crawl on the ground to avoid detection or dangerous obstacles such as rotating buzzsaws on the walls. You can also sprint to arrive faster at your destination, or while playing in escape sequences. Also another new feature is free cover system, where you can take cover on any walls to avoid damage. You cal also use Quick Shot to shoot enemies quickly, in case you are in danger of being attacked by enemies close by.
This time, you can now use melee attacks freely to attack enemies or break boxes/chests to obtain items. You may also use a combo melee attack on enemies to save ammo. However, using physically demanding moves such as melee attacks or etc will drain your Combat Gauge. If your Combat Gauge is empty, your character will be fatigued a while, unable to run faster or use weaker melee attacks. Your Combat Gauge will replenish over time by standing still or by not doing other actions while running/walking.
Your Health Gauge is represented in blocks. If one block is not fully depleted, it will regenerate over time. However, if one Health block is depleted, it will be lost and can only be recovered by using Health Tablets or First Aid Spray. Health Tablets is made by mixing several Green Herbs together, or by mixing Red Herb and Green Herb together. In this game, healing items are fairly sparse and limited in the game, thus extra caution should be taken to preserve your tablets supply. If your Health is depleted, you will enter into a dying state where you can revive back by holding out for a certain period of time. If you are hit while in dying state, you will die. If you have recovered from dying state and hit by an attack, you will also die. You can always call your partner to revive you back if you are overwhelmed by multiple enemies.
Items in the game are common to obtain, by breaking boxes/chests or by defeating enemies. However, they are more fairly limited and sparse in this game compared to previous Resident Evil game. Also, you do not have a case or a store to keep your spare items. Items management is fairly important in the game, since you can only carry a certain number of items at the same time. Since your items will be carried over to every Chapter in the game, you should take extra caution with your item count to avoid shorthanded or having too many of it. As for weapons, you can find them in different Chapters in the game while playing. However, only that character that you control can use that particular weapon, since you can't share items or weapons with your partner like Resident Evil 5.
As you play in the game, you will encounter a large variety of enemies, such as zombies and J'avos, as well as a variety of B.O.W.s. All enemies in this game are fairly unique in terms of attack patterns, design, and etc. For example, zombies are weak against incendiary weapons such as Incendiary Grenades. You will find that each enemy in this game are rather aggressive, where many of them have dangerous one hit kill attacks. Bosses in this game are fairly tough and challenging, and as you might have guessed, they would need a lot more ammo and specific strategy to beat them.
Progression in this game is fairly linear, but can be challenging to players unfamiliar with Resident Evil seris due to inclusion of several creative puzzles. There is a marker that shows where you are supposed to go next, and you may also activate your GPS to show the exact direction to go to your next marker. There are also puzzles in the game, which I find many of them to be creative. You also have to work together with your partner to solve a number of puzzles or overcome obstacles.
There are a number of QTEs in the game, such as to avoid certain death by an enemy in combat or during QTE sequences. Failure to complete them will result to Game Over, thus forcing you to retry from a Checkpoint. There are also other sequences included in the game, such as car chasing and helicopter sequences.
After competing a Chapter, you will be ranked accordingly with how many enemies you have killed, how fast you finished the chapter, your accuracy, and number of deaths. It is fairly cosmetic since the ranking will not reward you anything. You may also get recognition of accomplishments, such as saved your partner or executed a number of headshots in a row.
Another new feature to this game is the Skills system. Skills are useful abilities that can be used while playing in the campaign, such as increased ammo drop or increased firepower. Skills can only be purchased by spending Skill Points, which can be obtained by enemy drops or playing The Mercenaries. You may also find Skill Points in attache cases scattered in the game's Chapters. You can equip a set of three Skills at a time, and you may swap Skills anytime in the main menu or after competing a Chapter.
The overall gameplay is mediocre, with many issues. Terrible cover system, unnecessary co-op, unnecessary inclusion of multiple story campaigns, few puzzles, over emphasis on melee combat, less emphasis on horror, poorly done Skills system, as well as the exclusion of weapons upgrading system. Leon's campaign has the most horror elements, but it is still not scary enough and does not maintain the horror in later chapters. Chris' campaign clearly geared towards action-style gameplay and enemies, which is consistent at least. Jake's campaign is a hit or miss, even though it tries to emulate Resident Evil 3's feature of a stalking enemy. Overall, the gameplay is mediocre with not many redeeming features.
Graphics
Excellent remastered graphics.
The remastered graphics are exceptionally great, with heavily detailed environments, character models, and etc. No bugs and glitches encountered so far, which is a bonus. Smooth 60 fps and 1080p support are great as well.
Like previous Capcom games such as Resident Evil 5 and Devil May Cry 4, the motion capture performance in the game is fairly great, with matched lip syncing of characters as well as realistic character movements. Two noticeable motion capture actors in the game that I know of are Reuben Langdon and Daniel Southworth, both known to be the voice actors as well as motion capture actors from Devil May Cry 3 and Devil May Cry 4.
Sound
Great voice acting. Mediocre soundtrack.
It is noticeable that many of previous voice actors from previous Resident Evil games do not reprise their roles, such as Paul Mercier as Leon or Sally Cahill as Ada Wong. However, their replacement voice actors (Matthew Mercer as Leon and Courtenay Taylor as Ada Wong) did fairly great job in voicing their characters, as well as many other old and new characters voiced by veteran voice actors such as Roger Craig Smith, Troy Baker, Laura Bailey, and others.
The soundtrack is mediocre, with not many memorable themes that stood out compared to Resident Evil 4 and Resident Evil 5's soundtracks.
Replay Value
High replay value., if you like the game.
The game has moderate replay value if you decided to play the game in harder difficulties such
as Professional mode or play The Mercenaries and Agent Hunt with your friends. You may also want to play the game's campaigns with your friends, whether offline or online. You may also want to shoot all Serpent Emblems to obtain files that will provide you more knowledge about Resident Evil 6's storyline. You might also want to play the first three campaigns as different characters, since each characters in the game are fairly unique, such as melee moves, weapons, etc.
Conclusion
A decent third person shooter game, but terrible Resident Evil game.
The additional of standard third person shooter controls such as sprinting and moving while aiming are commendable, but neither of these features make this game standout in terms of gameplay design. Many of drastic changes included in this game, such as inclusion of multiple campaigns, addition of QTEs, addition of standard third person shooter controls, and etc causes this game to be indifferent or unique than other third person shooter games.Overall, this game will definitely not cater to all Resident Evil fans, and possibly new players to the series as well, since this game is drastically changed into more emphasis on action as well as the uneven pacing of campaigns.
Score
Story - 6/10
Gameplay - 5/10
Graphics - 9/10
Sound - 7/10
Final Score - 27/40 or 6.75/10.0
Pros
- Good remastering.
- Each campaign has different tone and gameplay style.
- Chris' campaign has the best story, closure and tone.
- Zombies are back.
- Great voice acting.
- Good and fitting soundtrack.
- Incredible graphics.
- A variety of gameplay sections. (E.G. Helicopter sequence, escape sequences, etc)
- Great enemy designs, especially the B.O.W.s like Rasklapanje.
- Long playing time.
- High replay value.
Cons
- Will most likely not entertain or satisfy long-time Resident Evil fans.
- Less horror factor.
- Inconsistent quality of all four campaigns.
- Unnecessary co-op mode.
- Very few puzzles.
- Too many Quick Time Events (QTEs).
- Cheap deaths due to many random QTEs.
- Over emphasis on melee combat.
- Very bad cover system.
- No weapons upgrading feature.
- Poorly implemented Skills System.
**Images are from official Playstation game page.
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